Jogo de realidade virtual para reabilitação da mão

Authors

  • Ana Grasielle Dionísio Corrêa
  • Natália Regina Kintschner
  • Victor Zuchi Campos
  • Silvana Maria Blascovi-Assis

DOI:

https://doi.org/10.55905/oelv21n6-012

Keywords:

realidade virtual, Leap Motion, jogos sérios, função manual

Abstract

Novas tecnologias como o sensor de movimento Leap Motion têm tornado os jogos sérios uma importante ferramenta para reabilitação motora das mãos. O presente estudo tem como objetivo apresentar o desenvolvimento de um jogo sério utilizado com Leap Motion acoplado ao GearVR, para apoiar a reabilitação da função manual. Um terapeuta e cinco pessoas com Paralisia Cerebral experimentaram o jogo em uma sessão de 30 minutos de gameterapia. Investigamos o desempenho individual de cada participante (por meio da contagem de pontos por tempo), a satisfação (por meio da System Usability Scale - SUS), os sintomas de cybersickness (por meio do Simulation Sickness Questionnaire - SSQ) e o nível de participação ativa (com a Escala de Participação em Reabilitação de Pittsburgh - PRPS). Os experimentos mostraram que o jogo obteve boa aceitação para ser usado na reabilitação motora da função manual, mas problemas de usabilidade, decorrentes da escolha das tecnologias, podem impactar no seu uso em ambiente domiciliar.

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Published

2023-06-06

How to Cite

Corrêa, A. G. D., Kintschner, N. R., Campos, V. Z., & Blascovi-Assis, S. M. (2023). Jogo de realidade virtual para reabilitação da mão. OBSERVATÓRIO DE LA ECONOMÍA LATINOAMERICANA, 21(6), 3240–3258. https://doi.org/10.55905/oelv21n6-012

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Section

Articles